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- New for V2.2 (See VisualArts.guide for details)
- -------------------------------------------------
- *Enhanced the Test GUI function.
-
- *Added screen mode requester when starting a new project.
-
- *Fixed the problem with screen default font.
-
- *Icons - Use icon images for custom boolean buttons.
-
- *Font, File and Screen Mode ASL reqesters
- -You can now access the standard requesters.
-
- *Clip Board - you can now read and write to the clipboard.
-
- * Serial -Access the serial device. If used with the Console feature
- you can create a simple terminal application without writting
- a single line of code!
-
- How?
-
- Go to the 'Preference' option in the 'Code' menu and check
- both 'Console' and 'Serial', then generate the code. You the
- console window to input commands.
-
- * Speech
-
- -It is now possible to add speech to your applications. See
- 'Speech' for more detail.
-
- * Console Window
-
- -Applications can now add a console window.
-
- * VA Preference
-
- -Added checkbox 'Editor on VA'. When this is checked the editor
- you selected will open on VA's screen. Of course you'll have to
- specify that your editor is to open on screen name 'VArts'.
-
- -Added WB3.x. When this is checked you will be able to use WB3.x
- features such as scaled checkbox and MX and other GadTool features.
-
- * Screen Mode
-
- -When you click on 'Load' in the screen mode setup when VA is
- started it will default to the right path specified in the .prefs
- file.
-
- * Generate C codes
-
- -Both WB2.x and WB3.x is now functional. Note that when generating
- codes for WB3.x you will need to check 'WB3.x' checkbox otherwise
- some of the codes will NOT be generated.
-
- -A makefile and SCOPTIONS files are generated when generating the
- source codes.
-
- -Most of the IDCMPs are now functions and its moved to the function
- file.
-
- -Generated files are renamed in V2.05 as follow. (there are no
- .h files)
-
- Main File --> unnamed1.c
- Function File --> unnamed1_func.c
- Script File --> unnamed1_scripts.c
- Image File --> unnamed1_images.c
- Make File --> unnamed1_Makefile
- SCOPTIONS --> SCOPTIONS
-
- There reason to get rid of the .h file is not CPR doesn't allow
- .h files to be included when debugging.
-
- * Context Sensitive Layout
-
- -It has been enhanced for WB3.x. A TRUE WYSIWYG when the window
- is sized, codes in the object scripts are eliminated but it is
- still in WB2.x for compitability.
-
- * Saving
-
- -When saving a project file a project icon is generated. There is
- a bug somewhere in the codes. DO NOT double click on the icon
- project if run from RAM. Workbench will not work when you exist
- from VA. However, it does work if you started other than RAM.
-
- * GadTool Fonts
-
- -When selecting a font for an Object previous version did not
- default to the selected font attributes such as font name, size etc.
- This has been fixed and will display the font attributes for the
- selected font when you click on 'Font' gadget.
-
- * BevelBox for WB3.1
-
- -Added Ridge and IconDropBox boxes for WB3.1. You can still selected
- if you are using WB2.1 have to delete the last two items for WB2.1
-
- * Misc Enhancements
-
- -You can now edit IDCMP scripts. Select 'IDCMP scripts' in the
- edit menu. Only IDCMP flags selected in the Window attribute's
- window are listed in the listview.
-
- -Screen Mode selection and Label Listview selection now has double
- click detection. Just double click on the item.
-
- -Add WB3.1 GadTools features will be ghosted if WB2.x is selected.
-
- -Added memory availability and VA screen name in About menu item.
-
-
- New for V2.01
- -------------
-
- * Extended String Gadget
-
- -GadTool and standard intution string/integer gadget is now extended
- to support the extentsion structure.
- -This feature allows the gadget to have its own active and inactive
- foregound and background color.
- -When a new project is created, Visual Arts uses the standard
- WorkBench colors. You can modify the extended structure in the
- 'Edit' menu under 'Extended Gadgets' menu item.
- -The InitialMode flags defines how the editing will be.
- -All string/integer gadgets uses this structure and thus the
- behavior of all string/integer gadgets will be the same.
-
- * WorkBench 1.x String and Integer Gadget
-
- -WB 1.x string and integer gadget is now supported.
- -When creating a String/Integer GadTool, click on the 'WB 1.x Style'
- check box to make it a WB 1.x gadget.
- -WB 1.x gadgets has no borders. If you want a border you'll have to
- draw a rectangle object around it. The easiest is to select the
- gadget, alt-1 or alt-2 or alt-3.
- -The maximum string length of string is defined to be 100 chars and
- the integer is defaulted to be 10 chars.
- -The WB 1.x string/integer gadget is represented by a standard
- rectangle object with a back slash '/'. Note that the hilight
- button object is represented by '\'.
-
- * Test GUI
- -It is now possible to test your current interface. Select
- 'Test GUI' item in 'Design' menu.
- -The test function is WYSIWYG. Window Flags and IDCMP flags are
- from the current project, the CLOSEGADGET box is added so that
- you can exit the test function. ESC key will also exit the test
- function.
- -Currently the Test GUI DOES NOT support the following:
- - hilight or custom buttons.
- - string gadget (emulated by String/Integer GadTools)
- These two are standard boolean and string/integer gadgets.
- -Popupmenu is not support.
- -Images is supported.
- -If the window type has scrollable arrows the Test function will not
- show it, although the BORDERRIGHT and BORDERBOTTOM is showing.
- -The output of the Test function is the final look when complied.
- -To exit the Test function click the close box gadget or press the
- ESC key.
-
- Enhancements
-
- -Add hilight, custom buttons and string/integer gadgets.
- -Add scrollable arrows for scrollable windows.
- -Add popupmenu gadget.
-
- Object Alignment
-
- -Objects can now be aligned on width and height. This function
- behave the same as aligning objects left or right. The first
- selected object in the list will be the anchor.
- -Again Line and text objects CAN NOT be aligned on width or height.
- -Alignment functions are located in the 'Object' menu.
-
-
- Enhacements and Bug Fixes in 2.0
- --------------------------------
-
- * Visual Arts Preference setup
-
- -The 'Use' option is now added.
- -History check box is now fixed.
-
- * Window Setup
-
- -Added Zoom gadget fields for window.
- -Added the SuperBitMap check box. It you want the window to be a
- scrollable super bitmap you'll need to check the 'SuperBitMap'
- checkbox. The default for window with scrollable arrows is no
- super bitmap. (only for window types (13-16)
-
- Future Enhacement
-
- -Since the Zoom option is added to the window attribute, every
- window now has zoom gadget no matter if you want one or not.
- Future will allow you to select Zoom on or off.
-
- * Border an Object
-
- -When adding a border to an object using the keyboard short cut,
- (alt-1, alt-2, atl-3) before it creates the border but the object
- ID doesn't change for the next border.
-
- * Hilight/Custom Button
-
- -When creating a hilight button before it didn't read the widht
- and height correctly thus creating a one by one pixel object,
- although it works for the custom button.
-
- * Context Sensitive Layout
-
- -Before when adding/editing a script the codes for CSL was not
- added. This only works if you are editing the object for the
- first time, if you are editing an existing script the codes will
- not be generated thus the context sensitive layout will NOT work!
-
- Future Enhacements
-
- -Remember listview selected item.
- -Support primitive objects and custom buttons and images.
-
-
- * Source Generation
-
- -Alot has been changed to support non scrollable bitmap windows.
- -Extended String Gadgets
- -Minor changes
-
- Pre-Version 2.0
- ---------------
-
- Version 2.0 fixes a major bug that hogs the CPU and wouldn't let go
- until hell freezes. Other fixes and ehancements are:
-
- 1. Freed up the CPU.
- 2. Creating a GadTool and selecting OK will draw an visible GadTool,
- its now fixed.
- 3. Problem with the Color Map and Color Palette if opening a different
- project with higher depth.
- 4. Added 'Save' menu option. This will automatically save into the path
- specified in the Preference setup without asking for a file name.
- 5. Add a String gadget option for ListView gadgets. Both ListView and
- the String gadget MUST be the SAME width.
- 6. Automatically create Button gadget.
- 7. Context Sensitive layout. Any standard GadTool can be used in context
- sensitive layout.
- 8. Test function for testing User Interface.
- 9. Extend string gadget support.
- 10. Standard string/integer gadgets.
- 11. Support WB3.x gadtools.
- 12. Visual Arts now open as a PUBLIC screen. Name is "VArts".
- 13. Many enforcer hits removed.
-